Sunday, December 18, 2011

Arachnids Rising

Arachnids Rising - Shooter

 


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Arachnids Rising is my ode to Gauntlet, one of my favorite games.  In Arachnids Rising I tried my hand at creating the Gauntlet frantic game play, while enhancing it with a more scary feel.  The player has limited visibility of the level and must fight their way through hordes of spiders, many with different abilities.  The action really picks up when the player finds a weapon upgrade that allows for a three shot burst.  The basic enemy in the game prevents you from shooting when it gets to you, creating a frantic feeling to the game.  Larger colored spiders each have different abilities that create interesting game play.  Red spiders will explode, Green spiders will shoot acid and leave an acid pool upon death, White spiders will shoot webs that will create a patch of ground that slows movement speed.



Friday, December 16, 2011

Game Developer Magazine Interview

An interview for Game Developer Magazine which was done back before PAX has been published online.  Almost everyone on the team answered a few questions about our game "A Flipping Good Time".  Have a look if you're interested!

http://gamecareerguide.com/features/1027/a_look_back_at_pax_10_finalist_a_.php

Sunday, December 11, 2011

Jove's Magical Escape

Jove's Magical Escape - Platformer






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My first foray into designing and making games in Gamemaker.  In Jove's Magical Escape you play the part of a gnome wizard attempting to escape from a dungeon filled with skeletons and ghosts.  The main mechanic of the game is heavily inspired by the game Trine, in that the main character has the power of telekinesis and is able to move any game object other than the solid black walls as long as it is within his blue sphere of influence.  This includes enemies, enemy projectiles, blocks, and power gems that restore mana.  Progress through the game is accomplished by moving platforms with this power, eliminating threats by dropping enemies onto spikes, throwing their fireballs back at them, or dropping blocks on their heads.

Sunday, November 20, 2011

Sneak Peak: Man Vs The World



Hey everyone! Mike's Plumbing and Tile has been hard at work this year building our next game. The game is still far from finished, but we've launched a new game website with some videos of the gamemaker prototype, as well as some concept art. Go have a sneak peak at our current work in progress!

You can check out the website here: http://manvstheworldgame.blogspot.com

Game Concept: Man VS The World is an over the top, side scrolling, bullet hell shooter, in which the player can leap out of his or her air craft at any time and hijack enemy air crafts. This allows the player to use other ships and their abilities to tackle over the top scenarios.


Sunday, October 30, 2011

Design is in the Blood.

So I just found out my dad got himself interviewed for his years of awesome shoe designs at Nike. I figured I'd share the article with everyone. Check it out!

http://www.TheShoeGame.com

Saturday, October 29, 2011

Latest Build and Charity Event!

Our latest build is up on our website! We went through all the levels and added a whole bunch of art doodads. Hope you all like it. You can download it here.

Download Page!

Also on November 4th our game will be part of the Indie Games for Good Marathon. This marathon is raising money for the charity Child's Play, a game industry charity dedicated to improving the lives of children with toys and games in over 60 hospitals worldwide. The marathon will be streamed live on November 4th at this link. You can visit the link now if you would like to contribute!

Indie Games for Good Marathon!

Friday, October 14, 2011

Post Mortem - A Flipping Good Time

Hello again!

Richard Weschler the other game designer on Mike's Plumbing and Tile: Media Arts Division has just posted his own post mortem for "A Flipping Good Time". Hop over to his blog to check it out!

www.mymomsaysimhandsome.com

Last month we officially called "A Flipping Good Time" finished. We have a new build in the process of being uploaded to the schools servers, and I will put out a post when I know it is ready for downloading. The new build has a few bug fixes, some level tweaks, and most importantly we did a full game art stamp pass. Every level now has some awesome art decorations to brighten the mood and provide some eye candy in our caves!

The team is currently hard at work on their Junior game "Man Vs The World". We'll post more info as the development of it continues!