Sunday, December 11, 2011
Jove's Magical Escape
Jove's Magical Escape - Platformer
My first foray into designing and making games in Gamemaker. In Jove's Magical Escape you play the part of a gnome wizard attempting to escape from a dungeon filled with skeletons and ghosts. The main mechanic of the game is heavily inspired by the game Trine, in that the main character has the power of telekinesis and is able to move any game object other than the solid black walls as long as it is within his blue sphere of influence. This includes enemies, enemy projectiles, blocks, and power gems that restore mana. Progress through the game is accomplished by moving platforms with this power, eliminating threats by dropping enemies onto spikes, throwing their fireballs back at them, or dropping blocks on their heads.
Posted by Stephen Fogg at 1:13 AM