Booty Quest was actually a last ditch effort to create an interesting puzzle game after I scrapped my initial idea of a stealth game. The initial design concept for Booty Quest was literally thought up in one of my dreams. The premise of the game is that you are a pirate with a limited crew to man your ship. Thus you have no control over steering, only minor control over your speed, and a limited amount of cannon shot to combat your enemies. The goal of the game is to strategically place whirlpool tiles on the map before you set sail which will turn your ship 90 degrees left or right depending on which tile you place. By using these tiles you attempt to reach the treasure at the end of each level. The final level consists of an showdown between your ship and the royal fleet.