Friday, April 29, 2011

Castle Final Render

Here's the final video rendering of my castle scene from CG125. The flags, carts, and textures are not my doing. I'm sure all the actual artists will giggle at this, but I'll show it anyway. Ran out of time on it and didn't have a chance to really populate the terrain or add detail, but here yah go.



Tuesday, April 12, 2011

Moon Hummer

Found some old renders of the hummer I modeled for GAT 300. All textures were provided, so don't give me any credit for that. Moon hummers are cool anyway, and you should buy one.


Saturday, April 9, 2011

Castle Modeling

As a final project in CG125 I've chosen to model and texture a castle along with its surrounding terrain. Rather than build something from my imagination I've chosen to attempt to model a castle that actually exists in England, namely Bodiam Castle. Reference shot below.


I will be trying to model the castle as closely as is reasonable to the actual thing. Below are some of the work in progress renders from first milestone.


Thursday, April 7, 2011

Introductions

Hello non-existent readers,

Welcome to my spanking new blog/website/online portfolio, or whatever you want to call it. I've been told to sell myself online and so this is my alternative to selling myself on the streets. This post marks the first official post to kick things off on this blog.

So introductions must be made. My name is Stephen Fogg. I'm a sophomore at DigiPen Institutes of Technology. All the other boring education background stuff can be viewed from the about me profile thingy. Long story short I graduated from Oregon in 2006 but still didn't know what I wanted to do for a living. So I enrolled at DigiPen and have since been pursuing a career in the game industry as a game designer.

Mike's Plumbing and Tile Media Arts Division is the current dysfunctional team project I am a part of. We have the best team name in the history of DigiPen apparently. 4 programmers and 2 designers and a mess of other folks all pitching in to make some sort of gravity adventure. You can click on the tab at the top of the page to get a brief summary of the game we are making. I'll try to get some more screenshots up shortly and perhaps some older shots of what the game used to look like *shudder*. Eventually I will have a link to some gameplay footage and the official game website, so don't get your panties in a bunch, I'm working on this site as fast as I can. At some point we will have a download link as well.

The 2D games tab will take you to a page of summaries and screenshots of individual games I've done over the course of this school year. I'll try to get some fraps footage for these up soon as well. Be merciful on the art, these were 4 week projects each, with no artist but my own pitiful pixelart skills. These games were created as projects in my 2D level design courses with Professor James Portnow.

The final tab contains all the other work I can scrounge up that isn't complete garbage and might actually be worth showing to you. Currently there are some screens of a 3D medieval bar/tavern I modeled. I'm working on a companion piece of a medieval castle and surrounding landscape for the final project in this class. I'll have some work in progress screens for you soon, and eventually the final renderings by the end of the semester. I'll try to get Krazy Karts up on this tab as well, because I know you kids love that board game so much. Oh and I'll post the rules to the best dice throwing game ever. Don't listen to Pondsmith, "Combat Die" was the only dice game worth playing!

That's all I have for now. So all you non-existent blog followers should contact me and give me a job already.