Tuesday, December 20, 2011

Peasantly Surprised

Peasantly Surprised - Strategy Game
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Sticking with the theme from the previous RPG game, I created a strategy game in which you take control of the good guys.  The object of the game is to defend helpless peasants from mindless skeletons as the peasants make their way to the town for safety.  Peasants also grant the player resources upon reaching the town which can be spent on purchasing various kinds of combat troops to act as reinforcements for the units already positioned on the battlefield.  Creating AI and AI pathfinding in a turnbased gamemaker game was a challenging task only mildly succeeded at.



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